Senior CG Generalist / Technical Artist

Nate Homan
Lighting/Technical Artist


Over the past two decades, my career as a Lighting/Technical Artist has encompassed diverse projects, ranging from high-end product work at Apple to video game cinematics at Imaginary Forces.  

Whether it's using inventive lighting to enhance product design, developing python tools for artists, or telling compelling stories through motion, I'm motivated by the constant challenges of our industry.

 

Software:

Extensive Experience:
Maya | Nuke | V-Ray

General Experience:
Houdini | Python | Vex | Mel