Football Shading/Lighting


Fire/Football Shading/Lighting/Compositing

Greatest Roast of All Time

Greatest Roast of All Time
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  • Initially tasked with the look development of the football, my responsibilities grew to encompass creating the fire, as well as the overall composite.

    The fire was simulated in Houdini and rendered in Redshift. The Football was shaded and rendered in Maya/Redshift.

    Imaginary Forces

    creative director: ronnie koff
    senior art director: rob slychuk
    editorial lead: keith roberts
    editorial assist: jay gartland
    2d design & animation: jessica buck
    3d animation: nate homan, robin roepstorff, martin ferdkin, brandon lester
    senior producer: ryan burcham production coordinator: matt alavi
    production manager: jake fritz
    executive producer: renée robson


This is a glimpse of my role as Technical Lead on the Visual Development team at Apple.

My primary role was to define creative intent using Maya and Nuke.


Vision Pro
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  • I'm incredibly proud to have contributed to the release of Vision Pro.

    Telling the story of a completely new device is always a challenge. We needed the product to feel new and exciting, yet also familiar and approachable. My role was to help define the way we moved around the product, how light interacted with the product, and to discover ways to romance the details of the new materials and form factors while remaining true to the product and maintaining a sense of familiarity.

    Countless hours and iterations were involved in this project.



Lighting/Compositing


Lighting/Compositing



Lighting/Compositing

  • The contours of a surface, the materiality of an object - these are all defined by the way light flows across a surface and how light sources are reflected and refracted. My objective was, ultimately, to define and visualize the best way to describe the shape and materiality of the iPhone.


IPad Air
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  • I was tasked with finding a new way of defining motion trails for this iPad Air spot.  We wanted total control of the look and feel, and using actual motion blur was too constraining.  After a variety of approaches, I landed on a technique of using geometry driven by motion curves.  The setup was pretty lightweight, and allowed for us to adjust animation on the fly.  The hardest part was how simple, yet interesting, the animation paths needed to be.  


  • A story of Light and Shadow, these projects were all about defining the new color pallet and accentuating the range of colors that can found within each product.

    Clearly defining the top edge from the back side with cleanly placed highlights, while letting the color flow along the back to demonstrate the depth of the aluminum material, these projects required very thoughtful light rigs.



Demo Reel

2016


Select Projects


R&D

These are informal personal projects I've been exploring in Houdini, aimed at problem-solving and defining personal workflows.
Houdini - Karma

Click the image below to see more.