This is a glimpse of my role as Technical Lead on the Visual Development team at Apple.

My primary role was to define creative intent using Maya and Nuke.


Vision Pro
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  • I'm incredibly proud to have contributed to the release of Vision Pro.

    Telling the story of a completely new device is always a challenge. We needed the product to feel new and exciting, yet also familiar and approachable. My role was to help define the way we moved around the product, how light interacted with the product, and to discover ways to romance the details of the new materials and form factors while remaining true to the product and maintaining a sense of familiarity.

    Countless hours and iterations were involved in this project.



  • I was tasked with finding a new way of defining motion trails for this iPad Air spot.  We wanted total control of the look and feel, and using actual motion blur was too constraining.  After a variety of approaches, I landed on a technique of using geometry driven by motion curves.  The setup was pretty lightweight, and allowed for us to adjust animation on the fly.  The hardest part was how simple, yet interesting, the animation paths needed to be.  

IPad Air
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Demo Reel

2016


Select Projects


R&D

These are informal personal projects I've been exploring in Houdini, aimed at problem-solving and defining personal workflows.
Houdini - Karma

Click the image below to see more.